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Quantum Entanglement
Blender Tutorial
by Dave Jarvis
Last Updated: Friday, 09-Mar-2007 15:26:33 PST
Blender Version: 2.43
Image Tracing
This tutorial shows how to trace an image to create 3D meshes.
Setup
-
Press CTRL-x then
Enter
to delete current scene.
-
Press Del then
Enter
to delete the cube.
Traceable Object
-
Find an image to trace.
-
View » Background Image...
-
Click Use Background Image.
-
Click Load.
-
Find the image to trace then load it.
-
Adjust the Size until the entire bottle is visible
(e.g., Size: 3.50).
Tracing
-
Click Poly to convert the Bezier Curve into a set of vertices.
-
Press r then
z then
90 then
Enter to rotate the vertices.
-
Press g then
x to edit the location of the vertices.
-
Move the mouse until the vertices align with the edge of the bottle.
Hold CTRL and SHIFT alone
or together for more control over the location of the vertices.
-
Press w then
Enter to create more vertices by subdivision.
-
Do it again.
-
Press a to deselect all the vertices.
-
Click RMB to select a single vertex.
-
Press g to move the vertex into position.
-
Continue until the vertices are aligned with the bottle's edge.
Use more vertices for the complicated parts (like the mouth and neck)
than for the simple parts (like its lengthy side).
-
Delete vertices that add no detail to the shape of the bottle.
Create Model
- Click Use in the Background Image panel to hide the
bottle.
-
Press Tab for Object mode.
-
Press NUM1 for a side view.
-
Press CTRL-w to save your image; the next step
cannot be reversed.
-
Press ALT-c then
Enter
to create a mesh from the curve.
This step cannot be reversed. If you want to change the curve of the bottle,
you will have to reload the file you saved in the previous step. Consider
saving under a new name from here on.
-
Press Tab for Edit mode.
-
Press a to select all vertices.
-
Change Degr: to 360.00.
-
Change Steps: to 30.
-
Click Spin.
-
Press NUM7 to view the bottle.
-
Click Set Smooth.
-
Press F12 to render, ESC
when finished viewing.
The stark black line that divides the top half from the bottom half is
caused by a duplication of vertices where the extruded spin meets up with
itself. Rem Doubles, as instructed below, will fix this.
Finishing the Mesh
The bottle has no thickness. The bottle has no bottom. The bottle isn't
finished yet, 'til we solve those problems.
Bottle Bottom
-
Press NUM1.
-
Press Tab.
-
Press a to deselect any vertices.
-
Click the Limit Selection to Visible icon:
-
Press CTRL-Tab then
2 for Edge select mode.
-
Click SHIFT-RMB along the bottom edge.
-
Press SHIFT-G then
1 to select edges of a similar length.
It is possible that other edges are the same length as those along the bottom,
but unlikely. Rotate the bottle around to verify only the bottom edge is
selected. Press NUM1 when finished.
-
Press SHIFT-F to create a face (the bottle's bottom)
by joining the selected edges.
Bottle Thickness
-
Press NUM1.
-
Press NUM6 12 times, to look into the bottle.
-
Press CTRL-Tab then
1 for Vertex select mode.
-
Press a to select all vertices.
-
Click Rem Doubles to remove the doubles.
-
Press . to change Pivot to 3D Cursor.
-
Press NUM7.
-
Click the Limit Selection to Visible to disable it (so that the
inner thickness-giving bottle will appear when added).
-
Press e then
Enter then
Enter again to extrude (but not move) the inner
bottle.
-
Press s then
x then
.9 then
Enter.
-
Press s then
z then
.9 then
Enter.
-
Press b.
-
Click and hold RMB then drag it over all vertices
except those along the bottom.
-
Press g then
y then
.1 then
Enter to move the bottle's inner bottom up a notch.
Materials
-
Press F5.
-
Click Add New.
-
Change Col to: R 0.333, G 0.733, B 0.267.
-
Change Spe to: R 0.467, G 0.667, B 0.400.
-
Change Alpha (transparency) to: A 0.350
-
Click the Shaders tab; values:
| Ref: |
1.000 |
| Spec: |
2.000 |
| Hard: |
511 |
| Tralu: |
1.00 |
| Amb: |
0.500 |
-
Click the Mirror Transp tab; values:
|
Click Ray Mirror.
|
| RayMir: |
0.20 |
| Depth: |
5 |
| Fresnel: |
1.00 |
| Fac: |
1.25 |
|
Click Ray Transp.
|
| IOR: |
1.37 |
| Depth: |
5 |
Scene
Add a plane, change its texture. Rotate, scale and give a texture to the
bottle. Add a little red cube for interest. Enable Ambient Occlusion
(F5 then the World buttons icon). Render at
will.
THE END - Download
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