This tutorial shows how to apply a texture map to an object. First, some definitions:
| Legend | Meaning |
|---|---|
| RMB | Click the Right Mouse Button. |
| LMB | Click the Left Mouse Button. |
| SHFT | Hold down the Shift key. |
| CTRL | Hold down the Control key. |
| ALT | Hold down the Alt key. |
After starting Blender, part of the screen should resemble:
Opening Screen
The item in the centre of the screen is a 3D box.
Along the bottom of the screen are a set of icons on top of a tabbed panel:
Icons above the Link and Materials Tab
The tabbed panels are for editing the cube's physical structure. We want to change its shading.
Press F5 or click the shading icon
to reveal the Shading
buttons.
The default cube already has a material assigned, named Material:
Preview, Links and Pipeline Tabs
(This step showed how to reveal the texture icon via the Shading buttons.)
Press F6 or click the texture icon
to reveal the Texture
buttons.
Preview, Texture and Colors Tabs
Image Texture Type and Load Image
Choose your own file; I loaded the following brass image:
Image of brass
The Preview changes to:
Preview of brass image
Press F12 to render:
Render of brass box #1
The brass appears to smear because the input texture maps to a flat surface. To fix it:
Texture, Map Input, and Map To Tabs
Render of brass box
Render of brass box #2
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